Archives
- Fri 05 June 2020
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The Sun Sets in the West
Posted on Fri 05 June 2020 • Tagged with announcements • 3 min read
It is with a heavy heart that we announce that we are sunsetting LFG Directory on July 31, 2020.
Since it was launched in November of 2018, this project has been a labor of love, and we had a very full roadmap of new features that were in the works …
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- Sun 01 September 2019
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LFG 1.8 Released: Now with support for IRL games!
Posted on Sun 01 September 2019 • Tagged with announcements, features • 1 min read
This week, we released version 1.8 of LFG, with support for posting and finding face-to-face games. Now, when creating a game, you can indicate if it is an online game, a play-by-post game, or local in-person game. For in-person games, you can also specify a location for the game …
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- Mon 06 May 2019
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Catalog Suggestions Welcome
Posted on Mon 06 May 2019 • Tagged with announecments, features • 1 min read
Another week, another release. 😄
This weekend we released version 1.6.0 of LFG. Along with some bug fixes, there is now the ability for users to suggest additions and corrections for our RPG catalog. Users can either provide suggested corrections to existing records, or even suggest adding new publishers …
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- Sat 27 April 2019
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Announcing Gamer Libraries
Posted on Sat 27 April 2019 • Tagged with announcments, features • 2 min read
We have a new feature to share with you this week that we’re very excited about. One of the first things we did when building LFG was to put in the framework for maintaining a database of different role-playing games, game systems, publishers, and modules. Over the months since …
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- Thu 20 December 2018
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Version 1.4: the making scheduling suck less release
Posted on Thu 20 December 2018 • Tagged with features, release notes • 3 min read
One more gift for the holidays!
One of the most difficult challenges in managing a campaign is actually scheduling the game. Trying to get a group of players available at the same time for two to four hours is like herding cats. While we can’t necessarily make your players …
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- Sat 15 December 2018
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Version 1.3.0: the keep in touch release
Posted on Sat 15 December 2018 • Tagged with features, release notes • 3 min read
A new release in plenty of time before Christmas!
Today we released version 1.3 of LFG, which is a focused on both convenience for users as well as enhancing safety. While the existing feature set worked well within given communities there was still another issue to overcome and that …
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- Sat 01 December 2018
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Exporting your data, and parting ways.
Posted on Sat 01 December 2018 • Tagged with features, release notes • 3 min read
This week’s release includes a feature we would have preferred to ship with from the beginning: data exports, and functionality for fond farewells. Less exciting features to be sure, but very important ones.
New Features
Data exports
It’s important to be able to take your data with you …
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- Fri 23 November 2018
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Support for side sessions and instant invites
Posted on Fri 23 November 2018 • Tagged with features, release notes • 3 min read
Big release this week designed around making things easier for campaign management.
New Features
Side sessions
LFG typically schedules game sessions according to your game’s recurrence pattern, e.g. every other week or similar, and then the GM has the option of rescheduling and/or cancelling those sessions to …
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- Sun 18 November 2018
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Featured images, improved discord sync, and more…
Posted on Sun 18 November 2018 • Tagged with features, release notes • 1 min read
Release notes for 2018-11-18.
New Features
- Communities can now upload an image file to serve as their logo.
- GMs can now upload an image file to be displayed as a featured image for their game.
- For both image uploads, the user can also specify a …
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- Sun 11 November 2018
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LFG by Example: Managing a campaign
Posted on Sun 11 November 2018 • Tagged with features, tutorials • 4 min read
Finding players for your game is a challenge, but for GMs, there is still the monumental task of coordinating players, keeping track of session times, and actually hoping the players remember to show up. I know I spend way more time than I like to admit simply scheduling reminders for …
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- Sun 11 November 2018
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LFG by Example: Creating and managing a community
Posted on Sun 11 November 2018 • Tagged with features, tutorials • 2 min read
Since everything in LFG is private by default, communities play an important role in how you manage the discoverability of your games. They provide a way that you can share your game with a larger group of like-minded gamers without having to send links individually to all of them. Communities …
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- Sat 10 November 2018
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LFG by Example: Posting Games and finding players
Posted on Sat 10 November 2018 • Tagged with features, tutorial • 3 min read
The genesis of LFG was to scratch my own itch. I wanted to have a single place that I could use to find games, or post my own calls for players. I had some success posting games within RPG discord communities, but even then I felt like I had to …
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- Sat 10 November 2018
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And we’re live
Posted on Sat 10 November 2018 • 1 min read
It’s been a long journey, but after nearly a year of scraping what time I could find on the weekends, LFG Directory is finally here. I hope you enjoy it as much as I did while I was making it.
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